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04:24, 2007-Dec-10 .. 0 comments .. Link
Community Cards (General Card)

Five cards on the table (in the board), common to all players.



Connectors (Links)

Initial hands, up from neighboring maps, for example, J-10, AK, and 7-8.



Dominated (dominating)

Hand, which is higher in value than the other. For example, a pair of AK will dominate pairs AJ if board rolled ace. Subordinate hand contains junior kicker (jacks), and less chance of winning.



Draw hand (hand Prikupnaya)

Hand, which is necessary for the triumph of a certain parish maps as a general rule, or unfinished Street flash. Starting hand J-10 peak when flop with peaks 8 and 9 and spades Ace is a very good prikupnaya hand. If you come 7 or Q, you get straight, and any peak-Flash card. If you receive a peak 7 or Q, you get hit. Now, if none of these cards will not come, hand useless.



Draw Dead (Dead)

Hand, which admittedly can not win, even if you have not the entire board is on the table.



Egde (advantage)

In a long game even out the chances and only defines the difference skills needed for victory. A benefit of a slight advantage over other players because of better skills, more chips, or a better position.



Grinder (Miller)

The player, who has played consistently for several hours in order to slowly and carefully collect a large sum.



Fish (Loh) (fish)

Nickname bad players who are constantly losing-usually given by the leading players.



Flat Call (Flat) (slow game)

Adjustment rates in a situation where it would be possible and improve.



Freeroll (won)

Big tournament with free participation.



Heads-up (poker)

Playing poker one on one.



Hole Cards (Hole Cards)

Your starting hand. They also called pocket cards



Gut Shot (Gasket)

Letting very unlikely combinations like inside straight.



Inside Straight (Dyryavy Street)

In flop 5-9-Q and c 6-7 at the hands can collect hole Eight Street.



Kicker (Kicker)

When two players have equal hands, such as the same pair, highest unpaired card called the kicker and determines the winner. See also "dominating".



Tell (Limit)

Money importance of the blind. Determines how big the game is. It is obvious that in order to play in a limited $ 50, you need a lot more chips than in the game with limit $ 0.5.



Limit (Limping)

Adjustment big blind in pre trade.



Trap (Konfetka)

The best possible combination to date. Remember that if you konfetka to flop, you may lose it on the turn or river. If you are in the hands of J-10, and the flop-7-8-9, then you konfetka Street is the best possible! But if the turn or river will give another nine, the player who has a pair Devynrios, brings retribution, and he will konfetka.



Position (Position)

Location relative to the dealer. Moving the button determines your position. The following entries: Early (Middle) The first three places left (after) the button. The most undesirable position, as these players must go first.

Middle (Average) Places from 4 to 7 after the button.

Late (Far) Items 8 and 9. Playing with these positions gives players an advantage as they have already seen during the other players.

On the Button (The button) player at that position acts last, it is even more advantage than the player farthest position.



Five cards on the table (in the board), common to all players.

Connectors (Links)
Initial hands, up from neighboring maps, for example, J-10, AK, and 7-8.

Dominated (dominating)
Hand, which is higher in value than the other. For example, a pair of AK will dominate pairs AJ if board rolled ace. Subordinate hand contains junior kicker (jacks), and less chance of winning.

Draw hand (hand Prikupnaya)
Hand, which is necessary for the triumph of a certain parish maps as a general rule, or unfinished Street flash. Starting hand J-10 peak when flop with peaks 8 and 9 and spades Ace is a very good prikupnaya hand. If you come 7 or Q, you get straight, and any peak-Flash card. If you receive a peak 7 or Q, you get hit. Now, if none of these cards will not come, hand useless.

Draw Dead (Dead)
Hand, which admittedly can not win, even if you have not the entire board is on the table.

Egde (advantage)
In a long game even out the chances and only defines the difference skills needed for victory. A benefit of a slight advantage over other players because of better skills, more chips, or a better position.

Grinder (Miller)
The player, who has played consistently for several hours in order to slowly and carefully collect a large sum.

Fish (Loh) (fish)
Nickname bad players who are constantly losing-usually given by the leading players.

Flat Call (Flat) (slow game)
Adjustment rates in a situation where it would be possible and improve.

Freeroll (won)
Big tournament with free participation.

Heads-up (poker)
Playing poker one on one.

Hole Cards (Hole Cards)
Your starting hand. They also called pocket cards

Gut Shot (Gasket)
Letting very unlikely combinations like inside straight.

Inside Straight (Dyryavy Street)
In flop 5-9-Q and c 6-7 at the hands can collect hole Eight Street.

Kicker (Kicker)
When two players have equal hands, such as the same pair, highest unpaired card called the kicker and determines the winner. See also "dominating".

Tell (Limit)
Money importance of the blind. Determines how big the game is. It is obvious that in order to play in a limited $ 50, you need a lot more chips than in the game with limit $ 0.5.

Limit (Limping)
Adjustment big blind in pre trade.

Trap (Konfetka)
The best possible combination to date. Remember that if you konfetka to flop, you may lose it on the turn or river. If you are in the hands of J-10, and the flop-7-8-9, then you konfetka Street is the best possible! But if the turn or river will give another nine, the player who has a pair Devynrios, brings retribution, and he will konfetka.

Position (Position)
Location relative to the dealer. Moving the button determines your position. The following entries: Early (Middle) The first three places left (after) the button. The most undesirable position, as these players must go first.
Middle (Average) Places from 4 to 7 after the button.
Late (Far) Items 8 and 9. Playing with these positions gives players an advantage as they have already seen during the other players.
On the Button (The button) player at that position acts last, it is even more advantage than the player farthest position.

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